How Processing can be used
Casey Reas & Ben Fry started Processing in 2001. I have been exploring this program for the past 9 weeks, gathering different ideas, case studies, and ways in which Processing can be used. In addition, I have explored this research to inform ideas that I could pursue, should I wish to explore them at a later date.
I wanted to start off with a video that I watched where Casey Reas explains how to use code to draw and the potential code has in transdisciplinary environments such as film, VFX, graphic design, print, etc.
Casey talks about how the final produced design as a result of processing the code can follow a set of rules from the ground-up, or certain constraints can be put in and the code can be manipulated to observe the way it impacts the visuals. A singular change in the rule can be the difference between visuals, for example, Casey talks about how in one of the pieces, the circles were overlapping from the center, as opposed to the second piece where the circles were overlapping along a bisecting line. This difference can change the way visual design is perceived and perhaps formed, however, it also allows the artist to experiment with the rules and constraints in order to produce multiple outcomes.
Moving onto places where Processing has been used, Radiohead, the legendary rock band had their music video made using Processing amongst other pieces of software and hardware in 2008. The famous 43, 595, 262 hit song House of Cards resembles an example of where Processing can be used, where it has been used, and how powerful the program truly is.
Processing can also be used to create games. Many famous games such as Flappy bird have been recreated in Processing. There was a comical version called "Crappier Bird" which shows a student creating the game with poor graphics (which in this case was the point and for obvious comical reasons).